GLFrontier Project Page!!!
Greetings. In the beginning, when even I was a small child with a BBC micro pooter, there was a great man. His name was David Braben and he had a dream. Unlike lesser men, whose dreams consist largely of sexual fantasies, <snip meandering brain-rot>
Go here to find out what Frontier is.
This WAS the Atari ST version of the game Frontier: Elite 2 by the great man mentioned previously. It was disassembled, OS calls and hardware access removed, and originally run on a stripped down ST emulator (Hatari). Now it is compiled to C or native x86, and run much faster without 68K emulation. Most recently it has been modified to draw stuff with OpenGL at any shiny resolution with 8xAA, etc. A dandy evolution for a crappy old Atari ST game.
It uses the SDL library, and compiles on Windows (mingw) and Linux. Should work on other unixes also although this is untested. I'd like people to test it on big-endian architectures.
You either want the source + audio (unix, mingw), or windows binary + audio.
|File||Date (D/M/Y)||Size (bytes)|
|source code (OpenGL, SDL: unix, mingw)
Most up-to-date GLfrontier (frontvm3) source code. Download SFX and music separately (below).
|source (older version)||13/6/2006||426,938|
|windows binary (older version)||13/6/2006||789,149|
|Sound effects and music (optional with the above)||22/2/2006||4,623,648|
|Source - Framebuffer only (no openGL) version
This hasn't been actively worked on since Dec 2005, but is a good starting point for ports to architectures without OpenGL. The other thing missing is the OGG music support of glfrontier, and back-porting this is left as an exercise for the feisty porter.